So, we put all this in the blender and Narita Boy's OST came up. I am also a fan of Vangelis, Isao Tomita, and synth-pop bands from the ‘80s (OMD, Depeche Mode), as well as modern artists with an ‘80s feel (Daft Punk, Deadmau5).
Narita boy metroidvania tv#
Back in the ‘80s I loved TV theme tunes from Knight Rider, Airwolf, Street Hawk, V (the visitors), and all of them were made with synthesizers.
We also wanted to appeal to people's nostalgia too. Then for every part of the game there was a particular flavor - Yellow House had to sound baroque and sad, Blue House mystic, and Red House obscure - and from there I had complete creative freedom. This is a chord played note by note to give this feeling of circularity with mystery (when exploring) or danger (when fighting). Eduardo established a clear rule: synthesizers everywhere, epicness, and the use of the arpeggio.
Narita boy metroidvania movie#
What I know is that we decided that the music had to sound pure ‘80s, but more like an OST from a John Carpenter movie than from a modern synthwave artist. I don't know if Narita Boy's music is synthwave, or only synthwave - this is for critics to say. And thanks to modern computers you can have at home all the sounds that were popular in the ‘80s!įor me doing ‘80s flavored music is a way of composing music, a way of creating simple and emotional melodies that appeal to people's nostalgia. It is how we see the ‘80s today, how we think ‘80s music would have evolved, or how we would have liked the ‘80s to sound back in the day if we had had modern equipment. Synthwave is modern electronic music made with sounds and tools that have an ‘80s signature, but a bit different. Sal: I would say that synthwave is music that, when you listen to it, takes you back to the ‘80s.
GR: How would you describe Synthwave to people who are unfamiliar with it, and why did your team choose that aesthetic for Narita Boy? GR: Are there aspects of game design from the 80s that you think developers have forgotten, or lost track of that should make a comeback?Įd: There are some aspects of ‘80s game design that we would have liked to include in Narita Boy, but it did not fit in naturally with the core experience.